Tuesday, September 4, 2012

Breaking the Boundaries of "Games"

Gaming has spawned off all kinds of different ideas. Tabletop gaming, LARP, and the like are all small little sub-sets of games. Sports are also very much gaming regardless of how much emphasis it is put into being an athletic event for national pride. This portion of my blog is going to be devoted to how gaming extends past boards, dice, and any other medium and is created by the players. Dungeons and Dragons or any other pen and paper RPG being the spearhead of this segment. The games are 90% played inside the player's mind. The game master creates the environment and the players fill it with meaning. When you give someone a story, do they simply accept it all at the end as complete? No, most times there is something unresolved that you as a viewer would like to see fit completion. Another example that primarily grew from the early stages of things like AOL were the advents of online roleplaying chatrooms. In these and in some cases forum postings people were able to represent a character as if they were a character in a story either canon or original. In these we see the rise of imagination but it is still considered a game as many uphold rules towards these postings. Most places you find involving such postings you can find like-minded individuals with a few clicks and immerse yourself into their story.

This is gaming without boundaries but with few rules and as long as their are other players you may continue on.

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