Tuesday, October 16, 2012

Reworking the Chalk Board


When we think of the games that garner the most attention nowadays we think of the ones that truly encompass our imagination. With the advent of Steam for computer players as opposed to console players; they have embraced modifications for games. This leads to, more often than not, multiple more hours of game play than originally imagined by the creator. As with the other blogs on gaming this one incorporates what can be done outside of the conventional realm of what is before us. Remembering back to games such as Timesplitters that allowed you to create your own multiplayer maps and game mods was hours of endless fun; whereas now with the more main stream titles such as Battlefield and Call of Duty there is little to adjust in the game modes. Creating small tweaks to games can provide much more depth and strategy to the experience while the original content may be just as well.

A major portion of this goes to Valve's Counter Strike game in which different game modes may be found off the Garry's mod game which may be bought. Garry's mod allows the creation and destruction of already active content such as major titles like Portal, Team Fortress 2 and more. What we find throughout is furthering the content with the minds of multiple creators. Giving the audience free roam into creation and tweaking which then leads to YouTube videos and the like propagating the original game for them to then buy and download. The system itself is "self-fulfilling" and yet many major gaming companies do not wish for videos or mods to be made as they deem the coding their intellectual property. With this we see a decline in the understanding of how game mechanics work. Is there a right answer? Not really, but it's been tested that allowing your potential buyers to test and or sample what they will be getting certainly ups the odds of their purchase.

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